![]() ![]() It chimes at you menacingly, but nothing more. You gingerly yank off the sheet to reveal a grandfather clock underneath. Turn and you see a large object, about the size of a man, draped in a sheet. Walking gingerly down it, you hear a sudden clang behind you. After a confused awakening in a strange room, you enter a corridor. ![]() The lone figure at the centre of Madison is Luca, a young man who’s mysteriously thrown into the abandoned house where his grandparents lived, and quickly learns that spooky antics are afoot. READ MORE: ‘Monster Hunter Rise: Sunbreak’ review: a tough, meaty expansion if not as groundbreaking.Its easy-aim mechanics and speedy results anchor an experience that otherwise struggles to frame its atmosphere and scares. This first-person psychological chiller arms you with a classic Polaroid machine that spits out snaps for immediate perusal. Horror title Madison is the latest in a string of games – from Project Zero to Visage – to extract terror through the photographic lens. ![]() The viewfinder might amplify fear through its restrictive field of vision, a photo or video might expose ethereal entities invisible to the naked eye, and a flash might send them running. Cameras and horror have a long and fascinating history. ![]()
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